Playrooms Item Locations: All 14 Collectibles Across 7 Rooms Guide
Find all 14 hidden collectibles with this Playrooms item locations guide covering the Playroom, Waiting Area, Backroom, Poolroom, School, Hotel, and Office.
Why This Playrooms Item Locations Guide Matters
Finding every collectible in Playrooms can feel like a scavenger hunt, which is why a clear Playrooms item locations guide saves so much time. A reliable list of Playrooms item locations also prevents repeat laps through the dark hallways. There are 14 findable items across seven themed areas, and a few unlock office extras after you bring them back.
The layout is simple once you understand the pattern: most items sit in plain sight, while a handful hide under stairs, inside lockers, behind luggage, or near a bed. The hotel is the main exception because those rooms rotate daily in player experience, so avoid memorizing room numbers as permanent facts. For platform and release details, check the Playrooms listing on Steam.
Here is the collection at a glance:
| Area | Item Count | Collectibles |
|---|---|---|
| Playroom | 1 | Toy Block |
| Waiting Area | 2 | Bookshelf, Gramophone |
| Backroom | 2 | Coffee Table, Three Seat Couch |
| Poolroom | 2 | Telescope, Armchair |
| School | 2 | Wall Clock, Copper Icosahedron |
| Hotel | 2 | Television, Abstract Sculpture |
| Office | 3 | Feeding Bowl, Desk Plant, Tall Plant |
| Total | 14 | All findable items |
All 14 Playrooms Item Locations at a Glance
The quickest way to audit your progress is a master checklist. This table gives you every item name, its area, and the visual cue to look for. Use it alongside the room walkthrough if a description sounds too broad.
| # | Item | Area | Where to Look |
|---|---|---|---|
| 1 | Toy Block | Playroom | On the large pink padded block |
| 2 | Bookshelf | Waiting Area | Against the wall beside a row of chairs |
| 3 | Gramophone | Waiting Area | On a wooden table in the green-carpet room |
| 4 | Coffee Table | Backroom | In the middle of the floor past the yellow hallway |
| 5 | Three Seat Couch | Backroom | Against the far wall in the dark room with yellow wallpaper |
| 6 | Telescope | Poolroom | On its tripod in the water at the flooded tiled pool |
| 7 | Armchair | Poolroom | On the tiled floor next to the indoor pool |
| 8 | Wall Clock | School | Mounted under the staircase |
| 9 | Copper Icosahedron | School | On a shelf inside one of the red lockers |
| 10 | Television | Hotel | Room 016, mounted behind stacked luggage |
| 11 | Abstract Sculpture | Hotel | Room 569, near the bed on a pedestal |
| 12 | Feeding Bowl | Office | On the carpet in the room with blue office chairs |
| 13 | Desk Plant | Office | On a desk next to a computer monitor |
| 14 | Tall Plant | Office | On the floor inside the open elevator doors |
This master list of Playrooms item locations is intentionally spoiler-light: it tells you the landmark without walking you through every hallway step. If you prefer discovery, use the item names as hints and only read the exact spot for the one you are missing.
Room-by-Room Walkthrough
Use this room-by-room section as your main Playrooms item locations reference. The order below follows the natural progression from the Playroom through the Office, but you can collect in almost any order. The only real constraint is that hotel rooms may move between sessions, so verify the room number before committing to a long search.
Playroom and Waiting Area
The Playroom is your first stop and the simplest. Item #1, the Toy Block, rests on the large pink padded block. Scan the padded play area before moving into the nearby dark hallway.
In the Waiting Area, Item #2, the Bookshelf, stands against the wall next to a row of chairs. Item #3, the Gramophone, sits on a wooden table in the room with green carpet. Once you place the Gramophone in your office, it starts playing music. You can turn it off if the loop becomes distracting.
Backroom and Poolroom
To reach the Backroom, walk through the yellow hallway. Item #4, the Coffee Table, sits in the middle of the floor, so it is easy to spot if you are not hugging the walls. Continue into the dark room with yellow wallpaper to find Item #5, the Three Seat Couch, against the far wall.
Community reports note that the couch run can take about 3 minutes round trip with maximum stamina and the coffee boost. That makes the Backroom a poor first stop if you are short on stamina. Clear closer items first, then commit to the long run.
In the Poolroom, Item #6, the Telescope, stands on its tripod in the water as you head down to the flooded tiled pool area. Item #7, the Armchair, sits on the tiled floor next to the indoor pool. Check both the waterline and the dry tiles before leaving.
| Area | Item | Route Note | Practical Tip |
|---|---|---|---|
| Backroom | Coffee Table | Through the yellow hallway | Look at the center of the floor, not the corners |
| Backroom | Three Seat Couch | Dark room with yellow wallpaper | Bring stamina and the coffee boost for the long return |
| Poolroom | Telescope | Flooded tiled pool area | Check the water, not just the walkway |
| Poolroom | Armchair | Beside the indoor pool | Scan the tiled floor near the pool edge |
School and Hotel
The School hides two items in vertical spaces. Item #8, the Wall Clock, is mounted under the staircase, so look low and behind the steps rather than at eye level. Item #9, the Copper Icosahedron, is inside one of the red lockers. Open the locker doors instead of running past the row.
The Hotel is the trickiest area because the rooms move around every day in player experience. Treat the known room numbers as examples, not fixed addresses. In room 016, the Television is mounted on the wall behind stacked luggage. In room 569, the Abstract Sculpture rests on a pedestal near the bed.
| Hotel Item | Example Room | Exact Spot | If the Room Has Moved |
|---|---|---|---|
| Television | 016 | Mounted behind stacked luggage | Search rooms with large luggage stacks and a wall-mounted screen |
| Abstract Sculpture | 569 | Near the bed on a pedestal | Check bedside areas and display pedestals in current rooms |
Because hotel layouts rotate, the best approach is to search for the described furniture cluster rather than the room number alone. If you find stacked luggage, check the wall behind it for the Television. If you find a pedestal near a bed, check it for the Abstract Sculpture.
Office
The Office is likely your collection hub, and it contains three items. Item #12, the Feeding Bowl, sits on the carpet in the room with blue office chairs. Item #13, the Desk Plant, is on one of the office desks next to a computer monitor. Item #14, the Tall Plant, is on the floor inside the open elevator doors.
Sweep the office desks, the blue-chair room, and the elevator threshold before you wrap up. The Office is also where some collectibles become interactive, so place key items here and test them.
| Item | Found In | Office Effect | Note |
|---|---|---|---|
| Gramophone | Waiting Area | Plays music | Can be turned off |
| Television | Hotel | Shows several channels | Good for testing after placement |
| Feeding Bowl | Office | Decorative collectible | Check the blue-chair room carpet |
| Desk Plant | Office | Decorative collectible | Look beside a computer monitor |
| Tall Plant | Office | Decorative collectible | Check inside the open elevator |
Smart Route for Collecting Every Item
A direct route is not mandatory, but it reduces backtracking. The plan below groups nearby items and saves the long couch run for when you have stamina. It also keeps hotel searching near the end, where you can adapt to the current room rotation.
| Phase | Areas | Items to Grab | Why This Order Works |
|---|---|---|---|
| 1 | Playroom, Waiting Area | Toy Block, Bookshelf, Gramophone | Quick early pickups with clear landmarks |
| 2 | Backroom | Coffee Table, Three Seat Couch | Do the long run while your route is still fresh |
| 3 | Poolroom | Telescope, Armchair | Short detour near the pool area |
| 4 | School | Wall Clock, Copper Icosahedron | Check under stairs and inside lockers |
| 5 | Hotel | Television, Abstract Sculpture | Adapt to rotating rooms and current room numbers |
| 6 | Office | Feeding Bowl, Desk Plant, Tall Plant | Finish near the hub and place interactive items |
If you are missing only one or two collectibles, do not restart the whole run. Use the master checklist to identify the room, then search the specific landmark. Most Playrooms item locations are fixed, so a missing item usually means you overlooked a vertical spot such as a wall mount, a locker shelf, or an elevator floor.
Tips, Notes, and Player Experience
- Look up and down. The Wall Clock is under the staircase, the Television is wall-mounted, and the Tall Plant is on the floor inside the elevator.
- Open containers and doors. The Copper Icosahedron is inside a red locker. Do not assume a closed locker is empty.
- Treat hotel rooms as temporary. Community reports say the rooms move daily. Room 016 and room 569 are examples from the guide, not guaranteed permanent locations.
- Use the coffee boost before the couch. Player experience suggests the Three Seat Couch round trip takes about 3 minutes with maximum stamina and the coffee boost.
- Test interactive items in the office. The Gramophone can play music, and the Television can show channels. You can turn off the Gramophone if you dislike the loop.
- Keep a written checklist. Tracking Playrooms item locations is easier when you mark each item as collected instead of relying on memory.
A final quality check helps before you move on: confirm the item count in each area against the overview table, then verify that every collectible has been placed or stored in the office. If an item seems absent, leave the room and return after checking the current hotel layout. In most cases, the item was simply hidden by a piece of furniture or placed on a level you did not scan.
FAQ
How many Playrooms item locations are there?
There are 14 findable items across seven areas: Playroom, Waiting Area, Backroom, Poolroom, School, Hotel, and Office.
Do the hotel room numbers stay the same?
No. Community reports say the hotel rooms move around every day. Use room 016 and room 569 as reference points, then search the current layout for stacked luggage or a pedestal near a bed.
What do the collectibles do?
They serve as collectibles and office decorations. The Gramophone plays music after placement, and the Television can show several channels. Both can be tested in the office.
Can I collect the items out of order?
Yes. The route in this guide reduces backtracking, but you can collect in any order. If you are missing an item, use the checklist and search the matching room landmark.
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